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Bethesda creation kit change item type
Bethesda creation kit change item type





  1. #BETHESDA CREATION KIT CHANGE ITEM TYPE ARCHIVE#
  2. #BETHESDA CREATION KIT CHANGE ITEM TYPE MODS#

This is the first towards understanding how the game work. That's it, you can now visualize a complex game's file architecture as a simple folder on your desktop. Some lines are a path to an other of those files (referencing records to referenced records). Those files contains multiple lines of information (fields), each line starting with a signature as well.Each of those files have a unique name (formID), and an extension depending on which folder it is placed in (signature).Each of those folders contain either : Sub-folders (sub-groups), or files (records).A kind of "readme" (header) and several other folders (top-groups).With what has been defined so far, you should now be able to visualize the content of a plugin like a main folder containing : Reference are always under a CELL sub-group. The base object is referenced by this reference (yes, English sometime sound a bit weird in this context). Reference: A reference (not to be confused with a referenced record) is a record defining an instance of a Base Object in the world. Referenced record: A record referenced by an other one.īase object: A record defining a form that can be placed in the world. Referencing record: A referencing record is a record that use one (or several) other records in one or more of its fields. The header record have the TES4 signature. Record: A record is a set of data defining a form. A FormID is completely independent of the type of the form defined. Each formID is unique to the form it defines. there are a bit more than a hundred different types of forms used in Skyrim.įormID: A FormID is an 8-digit number in hexadecimal identifying a form. There are multiple types of forms, such as NPCs, weapons, weathers, quests, cell, visual effect, etc. Here are several definitions that need to be properly understood for understanding the rest of the guideįorm: A form is an "object" (in the programming-sense of the term) used by the game engine. This first part is intended to be read "as is", without prior knowledge or third-party visualization tool that could alter the understanding of the following. If you're looking for more technical information, refer to the UESP Wiki This part will cover some of the basic concept of plugins files. This is the case of INI files and localization files. Plugin-linked files, those are used when the relevant plugin is loaded without being pointed directly.Non-relevant files, either put there by user-mistake, or here to serve development purpose (such as source files, used to create scripts).This is the case of the intro video (the Bethesda logo).

bethesda creation kit change item type

Hard-coded resource files, read directly by the executable without being pointed to by plugins.There would be a lot to say about all of this, but this is out of this guide's scope. (Or used by an other resource, which is in turn pointed by a plugin). Resources files aren't accessed/read first-hand by the executable, instead they're "pointed to" by plugins.

#BETHESDA CREATION KIT CHANGE ITEM TYPE ARCHIVE#

  • Resource files, which can be either "loose", or packed in a Bethesda-specific archive format named BSA, with the.
  • esm file extension, and are the files read by the executable.
  • Plugins Files, the object of this guide.
  • #BETHESDA CREATION KIT CHANGE ITEM TYPE MODS#

    The Data folder is where the original Skyrim content is defined, and where mods are usually installed to add their own content.įiles found under the data folder can be sorted into 5 categories : Most of what will actually be seen and used in game isn't included in the executable itself, but in the Data folder placed under it. It is located in the installation folder, and goes by the name of TESV.exe Skyrim is firstly its executable, the actual program that run the game.

  • 5.8 Worldspaces, Cells, Blocks and sub-blocks.
  • 2.7 Dynamically created forms and savegames.






  • Bethesda creation kit change item type